Pull Me Over 2.0.1

REQUIREMENTS
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-ScriptHookV
 http://www.dev-c.com/gtav/scripthookv

-ScriptHookVDotNet
 https://github.com/crosire/scripthookvdotnet/releases/latest

-Native UI
 https://github.com/Guad/NativeUI/releases

-If you don't have cops spawning in traffic use something such as:
 https://www.gta5-mods.com/misc/cops-back-on-the-beat
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INSTALLATION
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-Into \Grand Theft Auto V\scripts
-PullMeOver folder is not needed unless you want to edit the streets.
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SETTINGS
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-ENABLED = Is script enabled
-KEY = Key to HOLD DOWN to disable/enable script. Shift + Key to check your record and Ctrl + Key to open HUD settings.
-RANGE = How far cops can see in meters. Some violations such as using a mobile phone have a fixed range.
-CAN BE REPORTED = Cops on foot can report violations to any available cop car nearby.
-MAX = Number of violations which will result to license suspension
-MINUTES = Minutes after which any charge will clear. Real world minutes
-POLICE CAR BLIPS = Show police car blips on radar
-ALLOW CHANGING PURSUING COP CAR = If the pursuing cop car gets left too far behind, any available cop nearby will continue chasing 
-LICENSE SUSPENSION = If you don't want your vehicle to be seized set this to false
-LIGHTS ON WHEN NEAR = Should cop cars put their lights on when they start coming after you or when they get near you.
-UNIT = kmh or mph
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NOTICE FOR ELS USERS:
It is not intended that cops come after you blasting their siren. Unfortunately ELS sirens can't be controllerd through script.
To relieve obnoxious approaches I included a setting where cops only put their lights on when near you.
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CHANGELOG
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2.0.1
-Moved everything behind NativeUI menu. No more multiple key presses. F11 (default) to enter menu
-Script can now be enabled/disabled from the menu. State is saved in to INI

2.0
-Added speed zones for different parts of San Andreas (thanks to DarkDragoon)
-Street list is included and modifiable
-Added HUD to keep track of current speed limit
-Access HUD settings from Ctrl + F11
-Added km/h unit
-You have a chance to foot bail (details in Info file)
-Cops are more aware of your vehicle length
-Cop searching was redone to achieve better performance

About bailing on foot:
If you exit your vehicle while being pursued, you will only get wanted when seen outside of your vehicle. After bailing, pursuing cop 
will search for your vehicle for 30 seconds, if/when found nearby cops will be alerted and they'll join the search to find you. If you are
spotted within 75m of radius from your vehicle you'll get wanted. Otherwise in 60 seconds the search will end. If you change your vehicle
spotting range is significantly smaller.

1.0.2
-Fixed blip related crash
-Removed experimental feature which was included in 1.0.1 update

1.0.1
-If crossing street is a highway, highway speed limit is in effect
-Fixed 'Great Ocean Highway' not having a highway speed limit
-Female cops now have female voice over megaphone

1.0
Having too many violations on record will now have consequences. Basically you'll have your license suspended.
-Your current vehicle will be seized (locked for you, no towing for now).
-Every vehicle you get caught driving without a license will be seized. You can only get caught during traffic stops.
-Your vehicle will be saved (trailer too) until you enter it again
-Charges will clear after whatever time you've set in .ini. Dying or getting arrested clears your record too
-You can check your record with Shift + key you have set to enable/disable script (F11 by default)
-If chasing cop gets left too far behind, any available cop nearby will continue chasing
-If you manage to escape cops and you were siren blipped by a cop, your vehicle will be marked for felony evasion and you'll have your 
license suspended if caught in a traffic stop driving the same vehicle
-Losing a cop is now time based too if the chasing cop hasn't had a visual on you for a while

Cops on foot are now active and will report violations to any available cop car nearby. I've only included more serious offenses, eg. 
you won't get reported for not wearing a helmet.

Added violations:
-Driving on sidewalk
-STOP SIGN VIOLATION

Things to know:
-Stop signs are searched within a 10m radius. If there is traffic light(s) within a 20m radius stop sign is ignored.
-If you are asked to leave your vehicle sometimes the cop will stand by your door, you're free to move your vehicle within a 10m radius.

0.9
Added violations for motorcycle:
-Doing wheelie/stoppie.
-Driving without a helmet.

Other:
-Motorcycle cops can pull you over (again).
-All violations can be turned on/off from INI.
-During chase any cop has to see you going over the set felony limit to trigger wanted level. Previously it was automatic.

0.8.2.1
Fixed issues from 0.8.2:
-No more civs pulling you over.
-No more pull overs being aborted for no reason.

Other:
-Added blips. (Can be turned on from INI)
-Improved cop behaviour. (Hopefully)
-Some timing tinkering.
-Added some RDE peds to be recognized as cops.
-Remove taser from chasing cop.

0.8.1
-Remove pistol from chasing cop. Given back when script is done.
-Search cops by peds instead of vehicles. Should work with addons now.
-Having emergency lights on ignores all your actions.
-Made driving against traffic violation less sensitive.
-Extended time for a cop to exit vehicle when you have come to a stop.

0.8
-Initial release
